Class: GirlManager

GirlManager


new GirlManager()

The GirlManager class lets you check and change anything related to the girls.

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Members


currentGirl :string

currentGirl is the currently selected girl. It's the girl displayed on the HUD.

Type:
  • string
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Methods


<private> _initCumLayers()

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add(girl)

Adds a girl to the game

Parameters:
Name Type Description
girl Girl
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Returns:
Type
Girl

fuckGuys(amount)

Increases the amount of guys a girl has fucked by the amount
The amount of guys a girl has fucked determines the stamina gain, so this is useful if you create a gang bang quest and want to reward the player with extra points

Parameters:
Name Type Description
amount number
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Returns:
Type
Girl

getGirl(girlID)

Parameters:
Name Type Description
girlID string
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Returns:
Type
Girl

getGirlContainer(context, girlID [, input])

Parameters:
Name Type Argument Description
context Phaser.Scene
girlID string
input boolean <optional>

If true, clicking the container will display the girl's image

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Returns:

Phaser.GameObjects.Container


getGirls()

Returns an array with the ids of the girls

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Returns:
Type
array.<string>

getTotalStamina()

Returns the total stamina for all the girls

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Returns:
Type
number

getUnlocked( [hasStamina])

Returns an array of girls that are unlocked

Parameters:
Name Type Argument Description
hasStamina boolean <optional>

Only get girls that have stamina

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Returns:
Type
Array

isUnlocked()

Checks if a girl is unlocked

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Returns:
Type
boolean

splitExp(girls, totalExp)

Splits the exp amongst the girls in the array

Parameters:
Name Type Description
girls Array.<string>

Array of girl ids

totalExp number

This number will be divided by the amount of girls and then by the amount of body parts

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Type Definitions


bodyPart

Body parts throughout the whole game use these keys

Type:
  • 'Throat' | 'Tits' | 'Pussy' | 'Anal'
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facialExpression

Type:
  • 'Default' | 'Happy' | 'Sad' | 'Angry' | 'Surprise' | 'Blush'
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girlLayer

Properties:
Name Type Description
girl string

ID of girl this layer is for

beforeClothes boolean

If this layer should be added before the girl's clothes

layerID string

ID of layer to be added. Ex: 'Queen-Layer-Bukkake' layer ID is 'Bukkake'

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